
I have been using ShapesXR on the Meta Quest and although it
feels like it has a lot of work is left on it, but already bridging the
gap of 2D and 3D experience design workflows. The workflow
controlled by the has prototype, design and shape
selector options in it as separate tabs very similar to Figma.
3D axis transitions are also taken care of very effortlessly from
one frame to the other. Something very similar to auto-animate.


I picked up OpenBrush to stay more active on the creative side as
well. To understand the 3D space better and be more comfortable
with moving and analysing the world/local item. The software feels
very fluid to use, the brush library is pretty limited though.

