Spatial Design

VR

AR

MR

I have been using ShapesXR on the Meta Quest and although it

feels like it has a lot of work is left on it, but already bridging the

gap of 2D and 3D experience design workflows. The workflow

controlled by the has prototype, design and shape

selector options in it as separate tabs very similar to Figma.

3D axis transitions are also taken care of very effortlessly from

one frame to the other. Something very similar to auto-animate.

I picked up OpenBrush to stay more active on the creative side as

well. To understand the 3D space better and be more comfortable

with moving and analysing the world/local item. The software feels

very fluid to use, the brush library is pretty limited though.